Monday, February 22, 2010

MYP 4 Design: Alexander Calder Circus Toys

Alexander Calder was an artist and toy maker.



Read the article here:
http://www.original.rolandcollection.com/rolandcollection/section/25/621.htm


Please visit the website below and watch the videos.

http://artforum.com/video/id=22486&mode=large&page_id=6

http://www.nga.gov/education/classroom/counting_on_art/popups/pop_calder_1.htm

Process Journal Responses:
1. What did you learn about Alexander Calder?
2. What are your impressions, thoughts about his circus toys?
3. What makes them kinetic?
4. What toy in particular strikes you? How does it move?

Wednesday, February 10, 2010

Google Sketch Up! (MYP 1, 4 and 5)

Google Sketch Up is a great and FREE software for 3-dimensional computer model design. We will be using this in MYP 1, 4, and 5.

You can download if for free from here: http://sketchup.google.com

Start by watching the video tutorials below.

1. First - For videos 1-4 write down notes in your process journal listing at least 3 things you learned from the video. Be specific. You can explain a tool, an action, or how to make an object. I will be checking this off as an in-class activity.
2. Second - Try what you learned in Google Sketch Up! Open up Google Sketch Up and make an object using your newly learned skills. Save onto your data key.

1) New User Concepts

2) New User Drawing Shapes

3) New User Push/Pull


4) New User Create a Chair


5) How to create a floor plan

6) Creating walls

Want even more information? Try the following links...

All Video Tutorials from Google:

Quick Reference Guide:

Overview on the User Interface:

User Guide (CAREFUL it's over 800 pages long!!):

Getting Started


Wednesday, February 3, 2010

MYP 5 Design: Game Design

Design students this term are researching and will be designing and creating their own games. We will be looking at ancient games to board games to computer games. Check out student blogs (James, Chad, Joe) for interesting information on some very ancient games.

Today we started to look at the computer game program called Scratch. It's a gaming program designed by MIT. It can be downloaded here: http://scratch.mit.edu/

Getting Started with Scratch:
Download the starter guide: http://info.scratch.mit.edu/sites/infoscratch.media.mit.edu/docs/ScratchGettingStartedv14.pdf


Video Tutorials:
http://info.scratch.mit.edu/Support/Videos

Below is a good starting tutorial.





More great Tutorials can be found here:
http://learnscratch.org/

Check back to see what we plan on doing with Scratch!!
For now, familiarize yourself with the game interface, play some Scratch games and practice.

Tuesday, February 2, 2010

MYP 5: Architecture for Humanity - Investigate Empathy

Today we watched the movie Tsunami: The Aftermath, which tells us about the devastating destruction the massive 2004 Indian Ocean Tsunami wreaked upon the humanity and infrastructure of communities effected by the disaster. Students are discovering that it takes understanding and knowledge to have empathy, an important element of humanitarian work. Next week students will begin investigating circumstances caused by a specific historical natural disaster, identify problems and start their process to design, plan and create a solution for the community using architecture and structural design .

STUDENTS: For Tuesday, February 9th, you will...

Choose a natural disaster to investigate. You will spend the next couple of weeks of the term researching the disaster, the aftermath, the local culture and society and identifying a problem affecting the humanity of that community. Remember that you will spend all term designing and creating a solution to a problem that you have identified, so make sure you are engaged enough in the topic and can find enough resources. It's your choice!

1. Choose a natural disaster which you will study. Start with the list below and then choose a specific historical disaster for your project (location, date).

Types of Natural Disasters

· Fire
· Earthquake
· Tsunami
· Floods
· Volcanic Eruption
· Hurricane
· Avalanche
· Blizzards 
· Tornado
· Mudslide/Rockslide

2. Create a BLOG entry with the following:
  • Reflection: What is a humanitarian architect? (Hint: Watch Cameron Sinclair speak again on TED, and refer to the articles about the 1906 San Fransisco earthquake and 2004 Indian Ocean Tsunami). 
  • A link to a Cameron Sinclair project that you find innovative or inspiring. List 3 points that explain what about it and why you find it interesting. (Visit his organization's website "Architecture for Humanity" and click on "Projects" to see what has been done, or what is being worked on.)
  • Identify a specific natural disaster you have chosen to examine for the term. Explain the "what", "where", "when", "how" giving a basic background in your summary.
  • List and link at least 5 internet resources that provide information on the natural disaster event, the location, the aftermath. If you have trouble finding information, choose another event.
  • Include 1 image (embedded) of the AFTERMATH of the disaster you have chosen.
Next week you will share your choices, begin your investigation and write your design brief. You will receive Design Folders outlining the project from start to finish, where you will maintain all of your documentation and work related to this project and a resource to allow you to be clear on what you need to do at each stage of the Design Cycle - so you can work at your own pace and outside of class.

You will be for this term...humanitarians, designers and innovative architects!